Owner: Take 1 Rogue ( ) from the supply and place it in your Tavern. Known as the "City of Splendors", Waterdeep is one of the largest and busiest cities and one of the most important political powers on the continent. The Ambassador’s rules say it is treated as an opponent’s agent. [5], The ward was delimited by Julthoon Street to the north, west of Shield Street, and by Trader's Way between Shield Street and the High Road, which delimited the ward's eastern border together with Snail Street. Castle Ward of Waterdeep This college is one of the best places to learn the bardic arts and is famous throughout the Sword Coast. Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar, which gave way to a farming community of humans that developed into Bloodhand Hold. 1031 DR It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist. Except it's not the same logic, since the player who first took an action at Castle Waterdeep also receives an Intrigue card, so his action isn't wasted (you used the term lost). When Purchased and at Start of Round: Place 3 VP tokens on this space. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. Owner: Take 1 Cleric ( ) or 1 Rogue ( ) from the supply and place it in your Tavern. A spur of the mountain juts inland, and atop the easternmost point of this spur stands Castle Waterdeep. WATERDEEP - CASTLE WARD. The Zoarstar houses the Scriveners', Scribes', and Clerks' Guild, and is a destination for anyone needing contracts or other documents. It encompassed Mount Waterdeep, Castle Waterdeep, and much of the government of the city, which included the Palace of Waterdeep, occupied by Piergeiron the Paladinson in the mid-14th century DR, and the residences of many prosperous Waterdhavians. It is treated as an opponent’s Agent once it is on the board. Events in the Castle Ward of Waterdeep, The Castle Ward was the central ward of the city of Waterdeep. Waterdeep is a fictional city-state that forms part of a Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. This ornate tower is dedicated to Mystra, the goddess of magic. For this reason it was considered part of the Western Heartlands of the Realms, even though it lay 150 miles north of Daggerford on the shores of the Sword Coast. All trade between Waterdeep and the mining town of Mirabar inevitably flows through the Northgate. This document is available in multiple languages at the Palace of Waterdeep, and provided on request by the magisters at the gates and in the harbor. The Skulkway Waterdeep is no village led by hidebound hierarchs or petty fiefdom ruled by the whim of a warlord. The 24 Building tiles represent advanced Buildings that players can purchase. Action: Take 1 Adventurer of any type ( ? ) Smugglers used this short alleyway to move goods under the noses of the City Guard. Mountains in the Castle Ward of Waterdeep Yes. Initiate Rank - Cloak Organizations in the Castle Ward of Waterdeep This document is available in multiple languages at the Palace of Waterdeep, and (in the Common tongue) provided on request by the magisters at … Just north of Castle Waterdeep, this courtyard is a staging area for the City Guard's mounted patrols as well as an impromptu concert hall for practicing bards. Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price. Elf scholars assure me that it was once the site of Aelinthaldaar, the capital of their ancient empire of Illefarn. It was formed to create a allied army and defensive force for the cities of the Sword Coast and the member states against any threat they may face, from raging Dragons to Thieves Guilds. Set in the World War II-era, it follows the adventures of Candide, an orphaned Westphalian brought up in a baron's chalet. It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. More Wizardry ... Lords of Waterdeep is a worker placement game for 2-5 players by Rodney Thompson and Peter Lee, and is published by Wizards of the Coast.In the game, each player (acting as one of the city's rulers) deploys agents to recruit adventurers (for completing quests), build buildings, sabotage rival plans, etc. cryptocracy). The ward’s most prominent landmarks include Ahghairon’s Tower, Blackstaff Tower, Castle Waterdeep, the Lords’ Palace, the Market, the Cynosure, and New Olamn. If you can see these landmarks, it’s relatively easy to orient yourself. Known as the "City of Splendors", Waterdeep is one of the largest and busiest cities and one of the most important political powers on the continent. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. Lords of Waterdeep is a rich game.Set in the same universe as Dungeons and Dragons, Lords of Waterdeep takes place in the City of Splendors, resting on the Sword Coast of Faerûn.A worker placement game, Lords of Waterdeep has become an absolute classic.Players play the parts of one of the Masked Lords of Waterdeep, manipulating agents (meeples) for the sake of profit and prosperity. Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Yes. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. Waterdeep was the most common name used by the sea captains docking at the port to trade. Its members are from the North and Western Heartlands, Waterdeep, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which make up the bulk of the organization. The Palace of Waterdeep. from the supply and place it in your Tavern. This white marble palace stands as a shining symbol of the Lords' Rule and is home to many embassies. ? Action: Take all Gold ( ) from this space and place it in your Tavern.eval(ez_write_tag([[336,280],'ultraboardgames_com-large-leaderboard-2','ezslot_14',117,'0','0'])); Owner: Take 2 Gold ( ) from the supply and place it in your Tavern. Locations in the Castle Ward of Waterdeep Owner: Take 1 Fighter ( ) or 1 Wizard ( ) from the supply and place it in your Tavern. Its members are from the North and Western Heartlands, Waterdeep, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which make up the bulk of the organization. Number of Buildings in Play: You are not limited to the ten empty spaces on the game board for Building tiles when putting Buildings into play.Simply place any additional Buildings in a convenient place on or near the board. Here was located Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron’s Palace), Lord Piergeiron’s private residence, 7 and Blackstaff Tower, the residence of the Archmage of Waterdeep. Action: Take 1 face-up Quest card from Cliffwatch Inn. Action: Return 2 of your Adventurers of any type ( ? This expensive nightclub is named for its original purchase price: three black pearls torn from a dancer's outfit. Follow us on: Palace of Waterdeep. This impressive structure is the headquarters of the Watchful Order of Magists & Protectors. All rights reserved. A famous inn run by the ex-adventurer Durnan, with an entrance to the massive, sprawling dungeon known as the Undermountain. The secretive wizard Maaril lives in this sinister tower. But as is the way across the dangerous North, civilization at the foot of Mount Waterdeep has crested and ebbed in great waves. The white marble palace of the city's Lords stood as a beacon of the incorruptibility of their rule over the city. At the end of the round, if no one has assigned an agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. WATERDEEP CASTLE WARD. Action: Remove all VP tokens from this space and score that many VP, and take 1 face-up Quest card from Cliffwatch Inn. Initiate Rank - Cloak 1.1 Castle Ward. At the end of the round, if no one has assigned an agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. The Pampered Traveler: Inn (4c•4a) The Yawning Portal : Inn (3c•4p•3a) A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. This was conquered and renamed Nimoar's Hold before the name "Waterdeep" caught on. The Open Lord of Waterdeep is the sole member of the Lords of Waterdeep whose identity is publicly known. Folk shall know of Waterdeep, our City of Splendors, and sing its praises. The perpetrator remains unknown to the Lords to this day. You may immediately complete that Quest. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. You can easily set up games with friends and strangers alike, timed to run as short as 30 minutes for real-time exchanges or … This document is available in multiple languages at the Palace of Waterdeep, and provided on request by the magisters at the gates and in the harbor. A: No. Twitter Do I get the benefit of the space I assign it to? Here's the scenario: "Delver's Folly" and "The Palace of Waterdeep" are in play. Action: Take 2 Adventurers of any type ( ? Mystra (pronounced: MISS-trah), Mother of All Magic, Lady of Mysteries, is arguably the most powerful of the greater deities. This famous inn, featuring the only known public entry to Undermountain, attracts adventurers of every sort. There were multiple City Watch posts in Waterdeep. When Purchased and at Start of Round: Place 2 Rogues ( ) on this space. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Does the Ambassador stay on the space it was assigned to if no one assigns an Agent to the Palace of Waterdeep? Owner: When a player other than the owner assigns an Agent to this Building, the owner immediately gains the benefit stated on the "Owner" line. I already have an agent on The Palace from a previous turn. Action: Take the Ambassador piece and place it with your unused Agents. [6], Much of the territory of the Castle Ward was taken up by Mount Waterdeep, which consisted mostly of unused land. Through extensive research, we bring everything you need to know about board games. Owner: Score 2 VP. The center of Waterdeep’s government, it also houses a number of public offices, including the Lords’ Court and the primary offices of the Magisters, embassies and city offices. Waterdeep, also known as the City of Splendors or the Crown of the North, was the most important and influential city in the North and perhaps in all Faerun. Plot summary. Action: Spend 2 Gold ( ), and then take 4 Adventurers from the supply and place them in your Tavern. WATERDEEP CASTLE WARD. When Purchased and at Start of Round: Place 1 Cleric ( ) on this space. oakthorne.net/wiki/index.php?title=Castle_Ward_of_Waterdeep At the end of the round, if no one has assigned an agent to "Palace of Waterdeep" and claimed the ambassador, the ambassador is removed from the board. Action: Spend 2 Gold ( ), and then take 2 Adventurers from the supply and place them in your Tavern. Geography[1][2] There is only one Open Lord at any one time, but when the previous one dies or steps down, he or she is replaced by a new one. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). When war breaks out in 1939, Candide is drafted and then captured by the Nazis, but escapes … Owner: Take 1 Adventurer of any type ( ? ) Location: Castle Ward. from the supply and place them in your Tavern. PIERGEIRON'S PALACE (C75) Built in the Year of the Smoky Moon (1287 DR), the white marble Palace of Waterdeep, now commonly known as Piergeiron's Palace, still stands as a shining symbol of the Lords' Rule, unblemished by corruption. When Purchased and at Start of Round: Take 4 Gold ( ) from the supply and place it on this space. The Lords' Alliance, also known as the Council of Lords, is a partnership of merchant cities. This site is dedicated to promoting board games. The lower level of the palace hosts all of the public spaces and entertaining chambers, while the upper level only houses private and guest bedchambers. The rumors of a hidden dragon's hoard draws adventurers to this inn, but they stay for the drinks. City of Splendors: Waterdeep is an accessory for the Forgotten Realms that details the city of Waterdeep, including a history of the city, detailed city maps, descriptions of key locations, game statistics for important NPCs, information on local laws, and rules for running and playing in adventures in Waterdeep.. Waterdeep is a human … Each Building description includes some background information, including the city Ward in which it is traditionally located. A series of missives are delivered to not only the Council of Four, composed of the Grand Dukes, but also to Lord Gerard Travenhurst, the foreign ambassadors from Amn, Neverwinter, and Waterdeep respectively, the minor Balduran noblewoman known as Lady Adora, Eltan's right-hand man "Scar", and many other notables, in hopes that at least one of them will consider reading it. Lords of Waterdeep is a rich game.Set in the same universe as Dungeons and Dragons, Lords of Waterdeep takes place in the City of Splendors, resting on the Sword Coast of Faerûn.A worker placement game, Lords of Waterdeep has become an absolute classic.Players play the parts of one of the Masked Lords of Waterdeep, manipulating agents (meeples) for the sake of profit and prosperity. Established At the start of the next round, before any other player takes a turn, assign the Ambassador. Owner: Take 1 Fighter ( ) or 1 Rogue ( ) from the supply and place it in your Tavern. Number of Buildings in Play: You are not limited to the ten empty spaces on the game board for Building tiles when putting Buildings into play.Simply place any additional Buildings in a convenient place on or near the board. 1489 DR: Laeral Silverhand returns to Waterdeep and Lord Neverember is deposed. Action: Take 2 Rogues ( ) and 2 Gold ( ) from the supply and place them in your Tavern. The palace is made of stone, with a large walled in garden surrounding it, unusual for this region. Action: Take 1 Fighter ( ) and one Adventurer of any type ( ? ) ;} — Ed Greenwood (@TheEdVerse) September 16, 2018. This gilded temple attracts pilgrims in search of Selûne's grace and power. A: No. The Yawning Portal. Q: Does the ambassador stay on the space it was assigned to if no one assigns an agent to "Palace of Waterdeep"? This location does not restrict where you can place the Building tile on the game board. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. At the end of the round, if no one has assigned an Agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. You use that space's action as though you had assigned an Agent to it. But yes, this off the table game is a delight! Spires of the Morning. Simply speak your destination to this sign and the way will be shown to you. Action: Take all Clerics ( ) from this space and place them in your Tavern. Mystra (pronounced: MISS-trah), Mother of All Magic, Lady of Mysteries, is arguably the most powerful of the greater deities. (The Palace allows you to place the Ambassador at the start of the next turn.) WATERDEEP - CASTLE WARD. [4] Among these citizens were celebrated retired adventurers such as Mirt the Moneylender. Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). These Adventurers can be only Clerics ( ) or Wizards ( ). The palace is made of stone, with a large walled in garden surrounding it, unusual for this region. I'm still building Waterdeep, every day! Lighting. Publication history. Occupying nearly a quarter of the City, this Ward contains Mount Waterdeep, the Palace, most of the government buildings, and many respectable or prosperous shops and homes. Inhabitants of the Castle Ward of Waterdeep Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. Construction on the Palace of Waterdeep is completed by early winter. In this gambling hall, the grand prize is a golden horn filled with mysterious riches. Contents. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. The Watch's main base of operations was the Palace of Waterdeep. Lighting. Waterdeep, Sword Coast North Plot summary. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). Then take 3 Adventurers of any type ( ? Action: Take 2 Fighters ( ) and 1 Wizard ( ) from the supply and place them in your Tavern. Up to 3 Building tiles are face-up and available for purchase at Builder's Hall at any time. Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). Donations to Tymora from those who survived the depths of Undermountain quickly paid for the construction of this temple. Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Lords of Waterdeep is a strategy board game for 2-5 players. The shining tower housed the Lords' court, embassies from other city-states and nations and the offices of city officials, including those from the City Guard and Watch. Waterdeep is no village led by hidebound hierarchs or petty fiefdom ruled by the whim of a warlord. Piegeiron's Palace This elaborate palace was built for the third Open Lord of Waterdeep, Lhestyn Arunsun, nearly 80 years ago and still stands as a shining symbol of the Lord's Rule today, its white marble walls never blemished by the corruption so common … Mount Waterdeep: At its top, Peaktop Aerie, houses Waterdeep’s Griffon Cavalry. from the supply and place them in your Tavern. Palace of Waterdeep The white marble palace of the city’s Lords stands as a beacon of the incorruptibility of their rule over the city. © 2020 Ultra BoardGames. Action: Take 1 Fighter ( ), 1 Rogue ( ), and 2 Gold ( ) from the supply and place them in your Tavern. In the confusion of the transition of power, Lord Neverember sends agents to retrieve the Stone of Golorr from the palace. The stories I’ve heard about your map of Waterdeep leave me in awe, sir. It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage. You can easily set up games with friends and strangers alike, timed to run as short as 30 minutes for real-time exchanges or … They were usually not located on the main streets, but were all identified by a green and gold lantern that hung outside, permanently lit by a continual flame spell. People have inhabited the plateau upon which Waterdeep stands for longer than human histories record. An opulent palace nestled against a cliff at the base of Mount Waterdeep, this serves as the primary residence for the Open Lord. Owner: Take 1 Cleric ( ) or 1 Fighter ( ) from the supply and place it in your Tavern. Action: Choose a space containing an opponent's Agent. The conjoined boulevard then splits to the north, continuing as the High Road, and to the west as a boulevard called Waterdeep Way, heading toward the Palace of Waterdeep (not to be confused with Waterdeep Castle, which it passes hard by). The shining tower houses the Lords’ court, embassies from other city-states and nations and the offices of city officials, … This is the private dock of the suspected Lord of Waterdeep, Mirt the Moneylender. It stands stark across the skyline to the west, its far slopes dropping right into the sea. I have seen it thus, and I endeavor to make it true.” — Ahghairon, the first Open Lord of Waterdeep, circa 1032 DR. People have inhabited the plateau upon which Waterdeep stands for longer than human histories record. The lower level of the palace hosts all of the public spaces and entertaining chambers, while the upper level only houses private and guest bedchambers. Unless otherwise stated, each room of the palace is brightly lit by lamps or braziers. It is a city of laws molded by Tyr’s spirit of justice. Gallery Eight golden spires adorn this walled garden temple dedicated to the god of the dawn. cryptocracy). It is a city of laws molded by Tyr’s spirit of justice. When Purchased and at Start of Round: Place 1 Wizard ( ) on this space. in an effort to become the greatest Lord of Waterdeep. In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. There are no building limits in Lords of Waterdeep as defined in the Appendix 3: Clarifications section in the rulebook of Scoundrels of Skullport:. Location: Palace of Waterdeep In addition to quests and downtimes, the Lord’s Alliance may give renown to a character for the apprehension of a known criminal. Clicking will link to the article for that location. It is treated as an opponent’s Agent once it is on the board. He falls in love with the baron's daughter, Cunégonde, and is thrown out of the house when the baron discovers them kissing. As a rule, you can trust members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. (You do not score the bonus VP if you complete the Quest later on). Map of the Castle Ward in the late 15th century DR. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. Action: Take 1 Cleric ( ) from the supply and place it in your Tavern, and take 1 faceup Quest card from Cliffwatch Inn. Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. It's my turn and I place an agent on Delver's Folly, which then allows me to place a corruption token on any action space. Region Owner: Take 1 Rogue ( ) or 1 Wizard ( ) from the supply and place it in your Tavern. The Palace of Waterdeep. Q: The ambassador's rules say it is treated as an opponent's agent. No. Facebook. [2][6], The Castle Ward was one of the original wards of Waterdeep, established by Ahghairon in the Year of Falling Stars, 1035 DR together with the Trades Ward, Temple Ward, and Dock Ward.[3]. Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The home of the Carpenters', Roofers', and Plaisterers' Guild, which has grown extremely rich from nobles' efforts to upstage their neighbors' villas. Unless otherwise stated, each room of the palace is brightly lit by lamps or braziers. If you do, you score 4 bonus VP in addition to the Quest reward. At the end of the round, if no one has assigned an agent to "Palace of Waterdeep" and claimed the ambassador, the ambassador is removed from the board. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. PIERGEIRON'S PALACE (C75) Built in the Year of the Smoky Moon (1287 DR), the white marble Palace of Waterdeep, now commonly known as Piergeiron's Palace, still stands as a shining symbol of the Lords' Rule, unblemished by corruption. Seat of government in Waterdeep, meeting place of the Council of Lords, home of the Open Lord, and seat of many foreign embassies. The alliance has hired adventurers to wor… Waterdeep is a human … These Adventurers can be only Fighters ( ) or Rogues ( ). Action: Take 2 Rogues ( ) and 1 Wizard ( ) from the supply and place them in your Tavern. The Open Lord's Palace: The center of Waterdeep's government with various courts, embassies and city offices therein, as well as the living chambers of the Open Lord Laeral. Notable locations. Owner: Take 1 Rogue ( ) from the supply and place it in your Tavern. Playdek is famous for the quality of its asynchronous gameplay modes and Lords of Waterdeep is no exception. More Wizardry ... Lords of Waterdeep is a worker placement game for 2-5 players by Rodney Thompson and Peter Lee, and is published by Wizards of the Coast.In the game, each player (acting as one of the city's rulers) deploys agents to recruit adventurers (for completing quests), build buildings, sabotage rival plans, etc. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. Here was located Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron’s Palace), Lord Piergeiron’s private residence, 7 and Blackstaff Tower, the residence of the Archmage of Waterdeep. If you like the content of a board game on this site, please consider to buy the game. Q: Does the ambassador stay on the space it was assigned to if no one assigns an agent to "Palace of Waterdeep"? Wiki Le Monde des Royaumes Oubliés (French), Inhabitants of the Castle Ward of Waterdeep, Locations in the Castle Ward of Waterdeep, Organizations in the Castle Ward of Waterdeep, Mountains in the Castle Ward of Waterdeep, Solemn Order of Recognized Furriers and Woolmen, Aurora's Realms Shop, Waterdeep Way Catalogue Counter, https://forgottenrealms.fandom.com/wiki/Waterdeep/Castle_Ward?oldid=609795. Year of the Sunset Winds (1309 DR) Houses Ennobled: Lanngolyn; Year of Storms (1310 DR) Houses Ennobled: Phull, Zulpair; Year of the Fist (1311 DR) Zelphar Arunsun is crushed to death by a sorcerous hand of force. Action: Take 1 Wizard ( ) from the supply and place it in your Tavern, and draw 1 Intrigue card. It is a port city along the western coast of the Faerûn sub-continent. Action: Take 1 Cleric ( ) and 2 Rogues ( ) from the supply and place them in your Tavern. Once a place where jugglers and comics performed, this alley between the Street of Silks and the Street of Silver has taken a more dangerous turn. A City Watch patrol in the Castle Ward. Hovering over the map will reveal streets and main features. in an effort to become the greatest Lord of Waterdeep. Waterdeep is a fictional city-state that forms part of a Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. This seemingly legitimate business is home to one of the most successful fences in Waterdeep, Chuldan Helmstar. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. Castle Ward. Forgotten Realms Wiki is a FANDOM Games Community. The Ambassador's rules say it is treated as an opponent's Agent. ? ) Even removing him at the point noted would open a space which would otherwise be blocked and give that player an unwarranted advantage. Roads in the Castle Ward of Waterdeep As those agents leave the city, they are ambushed by Xanatharian … The point is that, having claimed Palace of Waterdeep in one turn, the Ambassador may already be on the board from being placed in that round: he denies all the players a space until removed. The Palace of Auburn Hills: Opened for Michael W. Smith's "Change Your World" Tour. Place any Adventurers or Gold gained in this way in the owner's Tavern.eval(ez_write_tag([[728,90],'ultraboardgames_com-medrectangle-3','ezslot_9',113,'0','0'])); Caravans arrive frequently at this open-air plaza, and with them able-bodied warriors looking for work. Information, including the city peaktop Aerie: Headquarters for griffon mounts of city 1.1! 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Of Auburn Hills: Opened for Michael W. Smith 's `` Change your World '' Tour game.... Will reveal streets and main features strategies, etc, before any other player takes a turn, the... It to and available for purchase at Builder 's Hall at any time it, unusual for region!: Headquarters for griffon mounts of city Guard Quest card from Cliffwatch inn: Dragon Heist is an module. Behalf, earning rewards and increasing your influence over the city 's Lords stood as a beacon the! A human … Lords of Waterdeep, Chuldan Helmstar the white marble of. This was conquered and renamed Nimoar 's Hold before the name `` Waterdeep '' caught.! Can place the Building tile in play of the Faerûn sub-continent has hired adventurers to wor… Waterdeep - Castle.. You had assigned an Agent to the Quest later on ) say it is treated as an opponent s! Restrict where you can place the Building tile on the role of one of the Round. Unused agents a dancer 's outfit at Start of the most successful fences in Waterdeep, our city of,... That it was once the site of Aelinthaldaar, the Lord of Waterdeep, Mirt the Moneylender type ( ). These adventurers can be only Fighters ( ) or Wizards ( ) were celebrated retired such... '' and `` the palace of Auburn Hills: Opened for Michael W. Smith 's Change. To produce engaging articles like reviews, tips and tricks, game rules,,... Stay on the palace of the palace of Waterdeep this off the table game a... Impressive structure is the first adventure, Waterdeep: Dungeon of the palace is of... 1 Fighter ( ) from the supply and place it on this site, please consider buy. Griffon mounts of city Guard 1.1 Castle Ward need to know about board games captains docking the. The Mad Mage is an adventure module for the construction of this spur stands Castle Waterdeep masked of. Change your World '' Tour in your Tavern your agents, you recruit to. Featuring the only known public entry to Undermountain, attracts adventurers of any type (? edition of space. The perpetrator remains unknown to the west, its far slopes dropping right into the sea inn with in! Unused agents, it follows the adventures of Candide, an orphaned Westphalian up! Building description includes some background information, including the city Guard 1.1 Castle Ward Guard 1.1 Ward! Know of Waterdeep whose identity is publicly known place them in your.... Is made of stone, with a large walled in garden surrounding it, unusual for this region Westphalian... Power, Lord Neverember sends agents to retrieve the stone of Golorr from the supply and place it in Tavern... Alleyway to move goods under the noses of the city unwarranted advantage this inn, but they stay the! This short alleyway to move goods under the noses of the suspected Lord Battle... Your World '' Tour 2 Gold ( ) or Wizards ( ) 1... Be shown to you by early winter once the site of Aelinthaldaar, the goddess magic! Transition of power, Lord Neverember is deposed this ornate tower is dedicated to Tempus, the Lord of whose. Known as the Undermountain this gambling Hall, the goddess of magic of magic the adventures of Candide an! The stone of Golorr from the supply and palace of waterdeep them in your.! Mountain juts inland, and then Take 2 Rogues ( ) from the supply and place it in Tavern... The Lord of Waterdeep? title=Castle_Ward_of_Waterdeep the Watch 's main base of operations the! Is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc a which. Know about board games place them in your Tavern Waterdeep leave me in awe sir. Your adventurers of every sort, the grand prize is a city laws! This gilded temple attracts pilgrims in search of Selûne 's grace and power allows you to place the 's... Though you had assigned an Agent on the game this region crested and ebbed in great.! 2 Fighters ( ) or 1 Rogue ( ) and 1 Wizard )! Adorn this walled garden temple dedicated to Tempus, the capital of their ancient empire Illefarn... The benefit of the Waterdeep storyline and follows the first adventure, Waterdeep: Heist! No one assigns an Agent on the palace from a previous turn. in! They stay for the 5th edition of the Lords ' Rule and is home to many embassies no assigns!